Structure · Adeptus Mechanicus
Void Shield
The Adeptus Mechanicus structure that shields buildings and units and creates defensive chokepoints, according to the publisher.
Faction · Adeptus Mechanicus
Player field sheet
Confirmed function
Confirmed function
A large defensive barrier
What the official source establishes
The Adeptus Mechanicus structure that shields buildings and units and creates defensive chokepoints, according to the publisher.
Known limits
Shielding without an invented damage table
Game statistics
Not published
These values will be added with their game version as soon as an authoritative source or the released game makes them measurable.
- Cost—Not published
- Hit points—Not published
- Range—Not published
- Build time—Not published
- Capacity—Not published
- Upgrade path—Not published
A large defensive barrier
The Adeptus Mechanicus faction deep dive introduces the Void Shield as an enormous structure. Deep Silver says it expands to cover almost the entirety of the screen and allows a huge number of buildings and units to be shielded behind it. The publisher also states that enemies can move into the shield and the player can move out, but enemies cannot shoot through it. Those are the published movement and firing relationships.
Read more
The source says the Void Shield can be used creatively to set up chokepoints that are fun to defend. That describes a defensive battlefield role rather than a claim that the structure makes everything inside invulnerable. The ability to enter and leave the shield is part of the documented rule, so the page does not describe it as a sealed wall.
Shielding without an invented damage table
The authority does not publish the shield’s construction cost, duration, health, range in map units or the list of attacks that interact with it. It also does not state what happens when the structure is destroyed or whether every faction can use an equivalent barrier. Those missing details are important for a production guide and are left open.
Read more
The confirmed summary is the structure’s documented function: it protects a large group of buildings and units from enemy shooting through the field, while allowing movement into and out of it. The chokepoint idea is publisher-described design intent; exact defensive efficiency and counterplay remain unconfirmed.
