Sections

Mechanics

The systems that make each faction play differently, as described by the studio. Balance figures are not published yet and are not guessed here.

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  • Atmospheric illustration · original scenery, not a game image

    Action Points and Strike Forces

    The Crusade world-map turn, its Action Points and the Strike Forces that move between territories.

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  • Atmospheric illustration · original scenery, not a game image

    Army Painter

    The announced Painter tool for adding personalised finishing touches to units, with its detailed feature set still to come.

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  • Official artwork · Deep Silver / KING Art · Games WorkshopOfficial artwork ↗

    Adeptus Mechanicus

    Auger Vision

    The Adeptus Mechanicus strategic ability that gives enhanced awareness beneath the fog of war, according to the publisher.

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  • Atmospheric illustration · original scenery, not a game image

    Combat Director

    The confirmed Combat Director system, what the developer says it coordinates and what it does not reveal about combat balance.

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  • Atmospheric illustration · original scenery, not a game image

    cover

    The published cover rules for Dawn of War IV, including faction differences and the limits of defensive optimization.

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  • Atmospheric illustration · original scenery, not a game image

    Dominion

    How the Necron Dominion resource is tied to the Power Matrix, and what the publisher has not published about its economy.

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  • Official artwork · Deep Silver / KING Art · Games WorkshopOfficial artwork ↗

    Adeptus Mechanicus

    Noosphere Level

    The confirmed Adeptus Mechanicus progression layer that unlocks research and upgrades through the Noosphere.

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  • Official artwork · Deep Silver / KING Art · Games WorkshopOfficial artwork ↗

    Adeptus Mechanicus

    Noosphere Network

    What Deep Silver has published about the Adeptus Mechanicus Noosphere Network and its relationship with research and territory.

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  • Atmospheric illustration · original scenery, not a game image

    Necrons

    on-field reinforcements

    The confirmed reinforcement tool for extending a unit’s life in the field and buying time to hold a position.

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  • Atmospheric illustration · original scenery, not a game image

    Necrons

    Power Matrix

    The confirmed Necron territory system: how the Power Matrix spreads, supports construction and changes the value of Dominion.

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  • Atmospheric illustration · original scenery, not a game image

    Requisition

    The post-launch Crusade resource earned by conquering territories and used to improve captured regions and Strike Forces.

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  • Atmospheric illustration · original scenery, not a game image

    Retreat

    How the multiplayer AMA describes Retreat, reduced damage, temporary loss of control and the yellow cancellation window.

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  • Atmospheric illustration · original scenery, not a game image

    Stratagems

    The publisher’s confirmed faction ability system, its commander-independent presence and the limits of pre-release advice.

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  • Atmospheric illustration · original scenery, not a game image

    Strategic Positions

    The map locations that define Domination’s published victory condition and award Victory Points when held.

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  • Atmospheric illustration · original scenery, not a game image

    SYNC KILLS

    The confirmed one-on-one combat animations that return in Dawn of War IV and how they relate to the Combat Director.

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  • Atmospheric illustration · original scenery, not a game image

    Translocation Science

    The named Necron Stratagem that can move up to five units to another visible part of the map, according to the faction deep dive.

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  • Atmospheric illustration · original scenery, not a game image

    Veterancy

    What the publisher has confirmed about the Unit Veterancy System and what remains unknown about progression values.

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  • Atmospheric illustration · original scenery, not a game image

    Victory Points

    The published scoring language for Domination and Maelstrom, with no invented point values or timing thresholds.

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  • Official artwork · Deep Silver / KING Art · Games WorkshopOfficial artwork ↗

    Orks

    Waaagh!

    How the publisher describes the Orks’ Waaagh! mechanic, its trigger and the limits of pre-release timing advice.

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  • Atmospheric illustration · original scenery, not a game image

    Wargear

    The confirmed upgrade category used to answer threats, with published examples and no guessed efficiency table.

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The publisher does not label these by faction. A subject is filed under a faction here only when that faction is the only one named on its page — anything that names two or more stays under “all factions”.