Unit · Necrons
Monolith
The named Necron machine with an Eternity Gate that brings units from Tomb Citadel reserves to the battlefield.
Faction · Necrons
Player field sheet
Confirmed role
Confirmed role
An imposing machine with an Eternity Gate
What the official source establishes
The named Necron machine with an Eternity Gate that brings units from Tomb Citadel reserves to the battlefield.
Known limits
Mobility is confirmed; the counter is not
Game statistics
Not published
These values will be added with their game version as soon as an authoritative source or the released game makes them measurable.
- Cost—Not published
- Hit points—Not published
- Damage—Not published
- Range—Not published
- Build time—Not published
- Squad size—Not published
An imposing machine with an Eternity Gate
The Necron faction deep dive names the Monolith and describes it as an imposing machine with an Eternity Gate. The gate acts as an exit point for units placed in reserve at the Tomb Citadel. That gives the Monolith a confirmed movement and reserve role: it connects a central Necron base to a battlefield arrival point rather than being described only as a large combat vehicle.
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The publisher says that, after the Monolith has teleported behind enemy lines, even the slowest units can be fielded from the base of operations straight into the current battlefront. The sentence establishes the intended reach of the system, but it does not say how the Monolith is produced, what it costs or whether every reserve unit can use the gate.
Mobility is confirmed; the counter is not
The source does not publish the Monolith’s movement speed, health, weapon profile, Eternity Gate cooldown, capacity or deployment cost. It does not name a unit that reliably counters the machine or state whether the gate remains available after the Monolith is damaged. Those missing rules prevent a pre-release page from turning the teleport description into a guaranteed backline attack.
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The composition error is to treat the Monolith as only a weapon or only a transport. The authority confirms both the imposing machine and its reserve-to-battlefield exit function. Exact production timing, durability, upgrades and counterplay remain unconfirmed until the studio publishes them or the released game makes them measurable.