Unit
Ruststalkers
The named Adeptus Mechanicus close-combat unit used to lure enemies into a ranged-fire synergy.
Player field sheet
Confirmed role
Confirmed role
Close combat that creates a ranged opening
What the official source establishes
The named Adeptus Mechanicus close-combat unit used to lure enemies into a ranged-fire synergy.
Known limits
The synergy is confirmed; the counter is not
Game statistics
Not published
These values will be added with their game version as soon as an authoritative source or the released game makes them measurable.
- Cost—Not published
- Hit points—Not published
- Damage—Not published
- Range—Not published
- Build time—Not published
- Squad size—Not published
Close combat that creates a ranged opening
The Adeptus Mechanicus faction deep dive names Ruststalkers as close-combat-focused units. Deep Silver says they are not as melee-focused as the Orks, and explains that their melee units rely on powerful ranged synergies. The article’s example is direct: Ruststalkers can lure an enemy into a trap and force it into close-quarters combat while Skitarii Rangers fire from a relatively safe distance.
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That makes the published role relational rather than isolated. Ruststalkers are described as the immediate threat that draws attention and creates a firing opportunity for another unit. The source does not publish their weapon profile, movement, health or the exact conditions under which the lure succeeds.
The synergy is confirmed; the counter is not
The official example supports using Ruststalkers to shape an engagement, but it does not say that every enemy can be trapped or that the Ruststalkers always survive the approach. No counter-unit, range value or timing is named. The unit page therefore explains the published close-combat and ranged-fire interaction without pretending to have a complete Adeptus Mechanicus opening.
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The composition error is to treat Ruststalkers as a self-contained melee answer. The source presents them inside a combined-fire plan with Skitarii Rangers. Their exact cost, durability, upgrades, counterplay and place in a finished roster remain unconfirmed before release.