Mechanic
Requisition
- Added
- Last update
- Official sources
- 1
- Reading time
- 2 min read
Second treatment of the same header — ⛔ one of the two will go
Requisition
Mechanic
Checked as of · 1 official source · 2 min read
The post-launch Crusade resource earned by conquering territories and used to improve captured regions and Strike Forces.
A resource for the world map
The Crusade announcement says that successful conquest of regions on the turn-based world map earns a resource called Requisition. The resource is essential for improving the defences and economies of captured territories, making them harder for an opponent to seize. Requisition is therefore tied to the strategic layer of Crusade, not described as a general-purpose multiplayer resource.
The same source says that Requisition also plays a key role in healing and improving increasingly powerful Strike Forces between battles. That gives the resource two published destinations: strengthen the territory held on the map and maintain the forces that move across it. The announcement frames both as part of the long-form Crusade progression.
Why the timing is not a launch build order
Crusade is described as post-launch content, and the announcement explains that units retain experience, skills and Wargear between its battles. Requisition belongs to that campaign layer and should not be presented as though it were the economy of a standard launch multiplayer match. The distinction protects the page from importing Crusade rules into modes where the source has not placed them.
The authority does not publish the amount of Requisition earned per territory, the cost of each defence or economy improvement, the healing price or the complete relationship between Requisition and every Strike Force. Those values may be essential once Crusade is playable, but the confirmed pre-release statement is only the resource’s source and documented uses.
| Confidence | Confirmed by the publisher |
|---|---|
| Last checked | 2026-08-21 |
No cost, build time, hit points, range, damage or squad size here — none of it has been published, by anyone. The game has not shipped and no playable build has produced figures that can be checked. Those rows appear the day the numbers exist.
