Unit · Necrons
Scarabs
The named cheap Necron swarm unit that can tie up ranged enemies while slower units close the distance.
Faction · Necrons
Player field sheet
Confirmed role
Confirmed role
Cheap, small and fast for the Necrons
What the official source establishes
The named cheap Necron swarm unit that can tie up ranged enemies while slower units close the distance.
Known limits
The published use is disruption, not a full counter
Game statistics
Not published
These values will be added with their game version as soon as an authoritative source or the released game makes them measurable.
- Cost—Not published
- Hit points—Not published
- Damage—Not published
- Range—Not published
- Build time—Not published
- Squad size—Not published
Cheap, small and fast for the Necrons
The Necron faction deep dive names Scarabs and describes them as very cheap, very small units. The publisher says these swarms of insectoid constructs are among the faster Necron units and can be tricky for an opponent to deal with. That is a specific published role within a faction otherwise described as slow: Scarabs provide a faster, expendable-looking point of pressure in the roster description.
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Deep Silver explains the use it wants to highlight. Scarabs can engage enemy ranged units in melee, preventing those units from using their strongest weapons and giving slower, deadlier Necron units more time to close the gap. This is the confirmed tactical relationship, not a complete statement that Scarabs win every melee engagement.
The published use is disruption, not a full counter
The source does not state the exact cost, health, speed, melee damage or duration of the ranged-unit disruption. It does not name the units that counter Scarabs most efficiently or explain how they interact with every map feature. The page can therefore describe the role as a screen or tie-up tool because that is what the authority says, while leaving the numerical execution open.
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The composition error is to treat Scarabs as the entire Necron answer to ranged fire. The publisher presents them as a way to buy time for slower units. Their exact durability, production timing, upgrade path and counterplay remain unconfirmed until the game can be observed.